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General / Re: Smoothest possible movement
« on: September 10, 2015, 02:17:42 pm »Quote from: Laurent
Use vertical sync, or limit your framerate. You're probably getting huge framerates, which means tiny (and unprecise -- sometimes zero) delta times.
Yea I have tried those, setting framerate limit (I tried 60, 80, 120 and 240) just makes it worse. Vertical sync doesn't seem to affect in any way. It feels like it makes it just a bit worse too? I don't know.
Quote from: SpeCter
http://gafferongames.com/game-physics/fix-your-timestep/
Good read if you want to do it "right".
That article have been linked to me few times already, I don't understand it, why is there 3 parametes for integrate function? And also how render function in that article works, it takes parameter too? And when going to that "The final touch" chapter, I have no idea what's going on