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Feature requests / Re: more and better control over context activating and framebuffer binding
« on: May 15, 2017, 02:52:53 pm »
The most common strategies for implementing 3 dimensional shadows involve rendering multiple times with the same set of vertices.
Rendering multiple times means binding different framebuffers.
Using the same set of vertices means it would be nice to use the same VAOs, but VAOs don't carry across different contexts.
So it would be nice to have an easy way of binding different framebuffers without changing the context.
Rendering multiple times means binding different framebuffers.
Using the same set of vertices means it would be nice to use the same VAOs, but VAOs don't carry across different contexts.
So it would be nice to have an easy way of binding different framebuffers without changing the context.