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Messages - fbvims

Pages: [1]
1
Graphics / Re: sf::Text Rendering problem
« on: December 29, 2014, 12:05:25 pm »
NeHe FreeType Fonts in OpenGL tutorial  works fine here.
I'll dig on the FreeType side however.

2
Graphics / Re: sf::Text Rendering problem
« on: December 29, 2014, 11:38:36 am »
Yes, the problem persists with 32 bits version.
(Both static and dynamic builds).

3
Graphics / Re: sf::Text Rendering problem
« on: December 29, 2014, 11:19:23 am »
I use the 64bits version.
With recent NVIDIA drivers (340.62).
(I use various cards: GT 520, GTX 780 Ti and GTX 980)

4
Graphics / sf::Text Rendering problem
« on: December 29, 2014, 10:56:14 am »
Hi,

I have a strange Text rendering problem with SFML 2.2 on Windows 7 64bits.

The fonts are garbled whatever font settings I choose. Same with SFML 2.0.

Here is the minimal code to reproduce the problem.

See attachements for the results (standard OpenGL example included too).

Did anybody see this before ?

#include <SFML/Graphics.hpp>

int main()
{
    sf::RenderWindow window(sf::VideoMode(800, 600), "Draw Text");
       
    sf::Font font;

    if(font.loadFromFile("arial.ttf"))
    {
        sf::Text text("Foo", font, 50);

        window.clear();
        window.draw(text);
        window.display();
        Sleep(5000);
     }
       
        return 0;
}

NOTE: I use the static libs built with Visual Studio 2010.
No other problems noticed so far.


Pages: [1]