I downloaded the Linux copy not the source, I just made sure everything was linked correctly in code::blocks an still same results. I did try to load a texture and try to display it, file loaded and I even tried changing the file to make it not detect the right file for the error message and it displayed the error, the problem there was still the ".draw(sprite);". Jesper, I have SFML 1.6 on my PowerMac g5 and the code from the tutorial works on that, except when I tried to follow a tutorial on loading tile maps using fstream (that is a bug with xcode 3.1 not allowing me to use fstream). I only asked if it was the operating system because as I stated when I was searching the forums for a thread with my problem someone had the same code on Linux and windows and windows worked and Linux had the segfault. I read somewhere that it may very well be Linux, not the operating system itself but their graphics driver isn't really the best as far as I read. Plus I know just enough Linux to get me by, I had to switch to Linux because my computer wasn't responding to a fresh install of windows 7. I tried getting the core dump, it worked but now I cant do it again, I will mess with it more tomorrow and post my core dump.
You guys also forgot something: my code won't compile! I have to buy a new computer and try again