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General / Re: segfault when call draw
« on: December 30, 2014, 01:12:58 pm »
I wouldn't like to hijack the thread, but something similar - and I thought, possibly related - keeps happening to me - on Mac OS X 10.9.5, using SFML 2.2, and Xcode 6. I upgraded from 2.1. I first installed the binary, then built SFML from the source with CMake; in both cases, draw() calls crash with EXC_BAD_ACCESS (EXC_I386_GPFLT), when trying to run the examples / template project.
(Apologies if I'm overlooking something blindingly obvious.)
(Apologies if I'm overlooking something blindingly obvious.)