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General discussions / Re: Multi Monitor Setup
« on: January 06, 2015, 09:41:45 am »This is true for Windows but what about other platforms? Linux? Mac?. I have no experience in development in either of the latter and no experience with WinAPI to this degree. For Windows, perhaps a preliminary implementation could be made as a proof-of-existence type of thing, although I'm pretty sure everyone knows that its possible, it might be a good stepping stone for SFML.
The same goes for me we would have to evaluate this proposal to other platforms but already doing something for windows already is a first step as you said, I do not know how things here. The solution has to be complete for all platforms in this investigation phase?
Also, while Windows might track the order of the displays, how would you go about getting the relative positions between screens? You would need to have some sort of center (0 0 0) (Which I'm guessing would be the primary display) and each display's position would be relative to that?
For example, let's say I make a game that uses this configuration:
Screen 1 the main left and right screen 2 hoping that this will be the configuration of the user, if it changes and puts the screen 1 from the right main screen and 2 on the left (because he can do it) the game is simply reversed . Because you supposes one configuration of the screens in the development and lets the user to course correct organization always leaving the observations correctly. Each window has a display and each has its point (0.0). Do not understand the question of the relative positions you could give an example.