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Messages - mzg147

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1
I resolved the problem - copying .dll files from SFML/bin helped.
I am sorry for my bad cooperation.

2
cl /c /I"C:\SFML\SFML-2.2\include" /ZI /W3 /WX- /sdl /Od /Oy- /D _MBCS /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt main.cpp

Version: http://puu.sh/eHEDB/2f8b92705e.png
Dunno if this is up to date.

I posted a class that I was trying to draw using window.draw();

3
Hello. I've encountered a strange problem while compiling my little test program, which was a try to create universal in-game window class, with text and buttons and stuff like that. So I created my class, inherited it from sf::Drawable, overrode virtual function "draw()" and tried to draw my window. Then, I've got this:
http://puu.sh/eGGu3/50b273c438.png
"Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call.  This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention."
I searched for this error, and everyone who had the same thing was compiling SFML for themselves, from the source (using CMake and wrong calling conventions). I didn't do it, I just downloaded it from the official site, so I wonder if anyone have the same problem.
What's more, when I changed project to SFML 2.1, it built just fine. So maybe the official version is a little broken?
Maybe I haven't changed something when updating 2.1 to 2.2, so I just asking, is anyone have similar problem?
(click to show/hide)

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