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Graphics / Crude Shadow Algorerhythm
« on: April 27, 2010, 03:20:16 am »
blech..
Well I had hoped I could find something directly in C++/OpenGL but I guess that was a pipe dream.
Even though I was willing to attempt to translate the other solutions I'd have to get knee deep in 3D/OpenGL itself (something I had tried to avoid) and learn not only about shadows but all the API basics and more just to make things look right since there apparently are no suitable traditional 2d solutions to this problem.
Try as I might there are no good resources I could find online or in print to learn modern OpenGL and what was available for older versions was disorganized,inconsistent, and often nonfunctional.
Then of course I found out that my card cannot be updated to OpenGL 3 after a long fruitless search which complicates things considerably.
a failed attempt to use an emulator which apparently only works for cards which which can support 3.0 anyway was the last straw.
Since 3d appears to be the only option anyway might as well take a gander at what Ogre can do or maybe the Gamemaker example.
Well I had hoped I could find something directly in C++/OpenGL but I guess that was a pipe dream.
Even though I was willing to attempt to translate the other solutions I'd have to get knee deep in 3D/OpenGL itself (something I had tried to avoid) and learn not only about shadows but all the API basics and more just to make things look right since there apparently are no suitable traditional 2d solutions to this problem.
Try as I might there are no good resources I could find online or in print to learn modern OpenGL and what was available for older versions was disorganized,inconsistent, and often nonfunctional.
Then of course I found out that my card cannot be updated to OpenGL 3 after a long fruitless search which complicates things considerably.
a failed attempt to use an emulator which apparently only works for cards which which can support 3.0 anyway was the last straw.
Since 3d appears to be the only option anyway might as well take a gander at what Ogre can do or maybe the Gamemaker example.