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Graphics / R6025 Error, pure virtual function call
« on: September 04, 2011, 09:09:01 pm »
Thanks guys, I am going to read into this stuff and thanks for helping again
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sf::Image sub;
sub.LoadFromFile("Assets//submarine.png");
sub.CreateMaskFromColor(sf::Color::White);
player plyr1 = player(sf::Vector2<float>(10,10), sf::Sprite(sub), &world.GetWindow()->GetInput(), world.GetWindow());
world.entityList.push_back(&plyr1);
void BaseEntity::Draw(float frameTime)
{
renderWindow->Draw(sprite);
}
#pragma once
#include <SFML\Graphics.hpp>
class BaseEntity
{
protected:
sf::RenderWindow * renderWindow;
public:
sf::Vector2<float> position;
sf::Sprite sprite;
BaseEntity();
BaseEntity(sf::Vector2<float>, sf::Sprite);
virtual void Draw(float);
virtual void Think(float);
};
#pragma once
#include <SFML\Graphics.hpp>
#include "BaseEntity.h"
class player : public BaseEntity
{
const sf::Input * input;
public:
// Physics variables :
sf::Vector2<float> velocity;
sf::Vector2<float> acceleration;
sf::Vector2<float> friction;
sf::Vector2<float> maxAccelerationSpeed;
player(sf::Vector2<float>, sf::Sprite, const sf::Input*, sf::RenderWindow *);
void Draw(float);
void Think(float);
};
#include "player.h"
player::player(sf::Vector2<float> pos, sf::Sprite spr, const sf::Input * inp, sf::RenderWindow * window) : BaseEntity()
{
//Physics :
velocity = sf::Vector2<float>(0,0);
acceleration = sf::Vector2<float>(5,5);
friction = sf::Vector2<float>(0.97f,0.97f);
maxAccelerationSpeed = sf::Vector2<float>(25,25);
position = pos;
sprite = spr;
input = inp;
renderWindow = window;
}
void player::Draw(float frameTime)
{
BaseEntity::Draw(frameTime);
}
renderWindow->Draw(sprite);
c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\window\window.hpp(500): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
1> c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\system\noncopyable.hpp(67) : see declaration of 'sf::NonCopyable::NonCopyable'
1> c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\system\noncopyable.hpp(42) : see declaration of 'sf::NonCopyable'
1> This diagnostic occurred in the compiler generated function 'sf::Window::Window(const sf::Window &)'
1>c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\graphics\rendertarget.hpp(304): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
1> c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\system\noncopyable.hpp(67) : see declaration of 'sf::NonCopyable::NonCopyable'
1> c:\users\quincy\sfml-2.0\laurentgomila-sfml-79d5217\include\sfml\system\noncopyable.hpp(42) : see declaration of 'sf::NonCopyable'
1> This diagnostic occurred in the compiler generated function 'sf::RenderTarget::RenderTarget(const sf::RenderTarget &)'
//Some includes
int main()
{
World world = World(sf::VideoMode(1280, 1024, 32), "Sfml is finaly set up properly !");
while(world.GetWindow().IsOpened())
{
double frameTime = world.GetWindow().GetFrameTime() / 1000;
std::cout << "Frametime in sec : " << frameTime;
world.Think(frameTime);
world.Draw(frameTime);
}
return EXIT_SUCCESS;
}
//.h
#pragma once
#include <SFML\Graphics.hpp>
#include <string>
class World
{
private:
sf::RenderWindow RenderWindow;
public:
sf::RenderWindow &GetWindow() {return RenderWindow;}
void Think(double);
void Draw(double);
World(sf::VideoMode, std::string);
~World();
};
//.cpp
#include "World.h"
World::World(sf::VideoMode videoMode, std::string title)
{
RenderWindow.Create(videoMode, title);
}
World::~World()
{
}
void World::Draw(double frameTime)
{
RenderWindow.Clear();
//Do drawing in between
RenderWindow.Display();
}
void World::Think(double frameTime)
{
sf::Event event;
while (RenderWindow.PollEvent(event))
{
// Close window : exit
if (event.Type == sf::Event::Closed)
RenderWindow.Close();
}
}
sf::RenderWindow &GetWindow() {return RenderWindow;}
while(world.GetWindow().IsOpened())
foreach (Shader shader in globalShaders)
{
Program.renderImage.Draw(new Sprite(Program.renderImage.Image), shader);
}
void main()
{
gl_FragColor = gl_Color;
}
public void DrawSprite(Sprite sprite, Vector2 position, Rectangle subRectangle)
{
if (viewPort.Intersects(new Rectangle(position.X - subRectangle.X, position.Y - subRectangle.Y, sprite.Width, sprite.Height)))
{
sprite.Position = position - new Vector2(viewPort.X, viewPort.Y);
sprite.SubRect = new IntRect((int)subRectangle.X, (int)subRectangle.Y, (int)(subRectangle.X + subRectangle.Width), (int)(subRectangle.Y + subRectangle.Height));
Program.renderImage.Draw(sprite);
}
}