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Graphics / Re: texture.loadFromFile doesn't work
« on: February 03, 2015, 05:23:10 pm »
Thanks for the answers!
I managed to figure out what was wrong.
I was running the code with a debug configuration. Switching to release suddenly got it working.
It turns out I had set the release .libs to the debug linker options under Properties | Linker | Additional dependencies. Just by adding -d to the file names did the trick!
Everything works fine now! Thanks again.
I managed to figure out what was wrong.
I was running the code with a debug configuration. Switching to release suddenly got it working.
It turns out I had set the release .libs to the debug linker options under Properties | Linker | Additional dependencies. Just by adding -d to the file names did the trick!
Everything works fine now! Thanks again.