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Messages - Carlmycol

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1
Hi eXpl0it3r,

What extra information should I give about this issue?

I don't have the compiler working in that computer since it is a family PC. It's an intel core 2 duo with the default gpu (express chipset family). I sent the app to a friend and runs perfectly.

I'm really sorry for my bad english, please tell me if I do grammatical and orthographic errors.

Greetings!

2
Graphics / Problems with repeated textures in a big rectangle shape
« on: March 19, 2015, 12:47:05 am »
Hello mates,

I'm using SFML to make a basic platformer game, so I can learn some concepts of the library. I run my application I get something beautiful, just look at 1.png (in attached files). When I move the app. to another PC, it doesn't run as well as it run in my laptop (2.png)

I'm trying to see where is my error, or how can I solve this... I think, there are driver problems in the PC... But that's only a conjeture... I hope you guys can give me a hand of help here...

Here is a part of my code:

// main.cpp
#include <iostream>
#include <Box2D/Box2D.h>
#include <SFML/Graphics.hpp>
..

int main() {
......
       
        std::vector<Block> bloques;
        // Este vector de bloques va a contener plataformas y objetos
        sf::Texture grass;
        grass.loadFromFile("grass.png");
        grass.setRepeated(true);
        grass.setSmooth(true);

        bloques.push_back(Block(world, 3000.0f, 50.0f, sf::Vector2f(-200, height - 50.0f), .5f, false, 0, 0, &grass));
        //Esto es un suelo!


        sf::Texture bricks;
        bricks.loadFromFile("bricks.jpg");
        bricks.setRepeated(true);
        bricks.setSmooth(true);

        bloques.push_back(Block(world, 400.0f, 49.0f, sf::Vector2f(300, 300), .5f, false, .5f, 0, &bricks));
        bloques.push_back(Block(world, 400.0f, 49.0f, sf::Vector2f(850, 100), .5f, false, .5f, 0, &bricks));
        // Inicializamos algunas plataformas

        //Agregamos un objeto dinamico...
        sf::Texture box;
        box.loadFromFile("box.png");
        box.setSmooth(true);
        bloques.push_back(Block(world, 100.0f, 100.0f, sf::Vector2f(450, 150), .5f, true, .5f,  0.0f, &box));


        // Game loop
        while (App.isOpen())
        {

.....
                App.clear();
.....

                // Dibuja objetos
                for (int i = 0; i < int(bloques.size()); i++)
                {
                        App.draw( bloques[i].GetShape() );
                }

......
                App.display();

 ......

        }



        return 0;
}

 


And this is the block.cpp (only the constructor and getShape())
Block::Block(b2World *world, float width, float height, sf::Vector2f position, float mu, bool dynamic, float density, float e, sf::Texture *t)
{

        rectangle = sf::RectangleShape( sf::Vector2f(width, height) );
        rectangle.setPosition(position);
        rectangle.setTexture(t);
        rectangle.setTextureRect(sf::IntRect(0, 0, width, height));


        ........


}

sf::Shape & Block::GetShape()
{
        return rectangle;
}

 

The variable "rectangle" is a part of the class "Block". Thanks in advance!

Greetings!

3
Hello colleague, thanks for support.

Yes. My drivers were not up to date. I had to install all the drivers needed!

Greetings! 8)

PD: I've been using the SFML last days, I'll show what I've done, I had some issues too. I guess dirvers problems again. I'll open a new post

Thanks again

4
General / Failed to share Open Gl context problem in the first sample
« on: February 23, 2015, 02:59:14 am »
Hello everybody,

Today I just downloaded SFML and started to program some basic things. I followed very carefully the steps to get SFML into MingW+Code::Blocks but I've got this issue: when I open the sample given in the installation tutorial I get a "Failed to share Open Gl context" in the cmd window.

I asked to google but I don't find anything. No, the message appears when I run the executable, not when I close a window. Moreover, I'm just opening a window and drawing a circle.

The code is here http://www.sfml-dev.org/tutorials/2.2/start-cb.php

PD: I can draw some basic shapes as circles and rectangles also I can move them over the window with no problem, except the one I mentioned above.

Do you have any idea of what is happening? Can this issue make more problems in the future?

Maybe I need to create the project as OpenGL project or add a dll in the executable folder?

I would appreciate any help, really.

Greetings!

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