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Window / Number of gamepads
« on: September 03, 2009, 10:14:12 pm »
Hi, I want to make a game controlled by more than two gamepads. I found in SFML documentation that argument JoyId in bool IsJoystickButtonDown(..) can be set only to 0 or 1. Does this mean that SFML can only handle two gamepads? If yes, is there any other way to handle for example 4 independent gamepads? I will run it on Linux.