Thanks, zsbzsb, but my question remains:
Why does my application run only when I target x64, using 32bit dlls? Is it cause I'm runing windows 64 bits? And, when I compile targeting x86, with 32bit dlls I get this warning:
Warning 2 There was a mismatch between the processor architecture of the project being built "x86" and the processor architecture of the reference "sfmlnet-graphics-2, Version=2.1.0.0, Culture=neutral, processorArchitecture=x86", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. sfml
So I supose my app will not run on a 32 bits sistem... No idea what I'm doing wrong, cause I use 32 bits dlls targeting x86, it makes sense to me....