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Messages - Peixinho

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1
General discussions / Re: Android and iOS ports available for testing
« on: June 26, 2014, 06:50:08 pm »
That would be great if it could go public option!

2
General discussions / Re: Android and iOS ports available for testing
« on: June 26, 2014, 04:09:42 pm »
I just need the context, the rest of it is handle by me. Just want to use the window and events with SFML.

3
General discussions / Re: Android and iOS ports available for testing
« on: June 26, 2014, 03:29:50 pm »
Hi there,

is there any way to build a GL ES2.0 context? Can't seem to find any solution.

Thanks

4
Window / QT integration and OpenGL 3.x
« on: October 13, 2011, 12:18:19 pm »
Thanks for your replies, will try to solve the problem ;)

5
Window / QT integration and OpenGL 3.x
« on: October 13, 2011, 11:39:07 am »
True, but I have my little engine based on SFML, and since I saw that QT was supported by SFML...
Maybe that's another option

6
Window / QT integration and OpenGL 3.x
« on: October 13, 2011, 11:28:17 am »
Hi,

I don't know if this is the right place to post about this subject, but I'm trying to integrate my opengl project into QT using SFML.
I'm using SFML 1.6 and I based my code on the QT tutorial on the website.
What I've noticed is that opengl fixed function is working really well, and on Opengl 3.x the GL context breaks, on windows it crashes and says that its repainting recursively, on linux it just crashes.

Thanks in advance :)

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