1
Graphics / Re: Lines Primitive collision with Quads
« on: March 10, 2016, 08:52:24 pm »
Ah thank you, I was thinking of how I'd done collison in SFML before by using bounding boxes and such.
Didn't want to implement something like this if it was already in the SFML libraries.
Hopefully will get this to work, but if anyone has other ideas I'd love to hear them too
Didn't want to implement something like this if it was already in the SFML libraries.
Hopefully will get this to work, but if anyone has other ideas I'd love to hear them too