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Messages - JackPS9

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1
https://www.sfml-dev.org/tutorials/2.4/window-opengl.php

OpenGL + SFML = 3D
Don't think it is going to be as easy as you want it to be though.

2
General discussions / Re: The Steam Direct fee is $100
« on: June 24, 2017, 10:43:24 pm »
Asset Flipping has already started up again.

3
General discussions / Re: The Steam Direct fee is $100
« on: June 24, 2017, 01:47:11 am »
And people have already started abusing it XD

PS that is $100 per game, it is not a single flat fee anymore.

4
Graphics / Sprites or View movement
« on: March 28, 2017, 03:45:28 am »
Which would be faster to move?
I'm thinking it would be faster to move the view around as the player moves, but just looking for a second opinion on the matter.

5
General / Re: World Looping
« on: October 31, 2015, 06:52:19 pm »
alright, well I'll try out just updating every tile like I was going to do, see if it hits any issues.
But before that have to re-write a small chunk of my framework again cause the section for any UI was horrible done and wasn't readable/understandable by those I asked.
So going to work with a state machine this time around.

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General / World Looping
« on: October 28, 2015, 09:13:29 pm »
Alright, just really stuck on how to pull this off.

So I have a tiled map, and that but can't figure out how to make it that when you hit the top, the bottom part of the map loops around, and you can just keep swimming/walking without ever hitting the edge of the map.

I've though about when you get to pos X/Y just update all the tiles to their new position.  Just worried that it may have a lag spike every time the player does so.

7
SFML projects / Re: TGUI: GUI library for SFML
« on: October 02, 2015, 10:18:34 pm »
ya I got it all working now, and being able to change the textures of pictures is awesome.  Can now show what pictures are disabled and which aren't.

8
SFML projects / Re: TGUI: GUI library for SFML
« on: September 22, 2015, 03:35:03 am »
Alright, quick question though how are callbacks now done?

9
SFML projects / Re: TGUI: GUI library for SFML
« on: September 21, 2015, 07:03:20 pm »
alright, so tonight I have like 30 things to change to get all my pictures working XD

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SFML projects / Re: TGUI: GUI library for SFML
« on: September 21, 2015, 05:59:24 pm »
So let me get this right for this new version
tgui::blah::Ptr = theme->load()  instead of  tgui:blah::Ptr wtf(*gui)
and now have to add the parts to the gui

11
SFML projects / Re: TGUI: GUI library for SFML
« on: September 18, 2015, 09:51:17 pm »
I'll add a setTexture function to the Picture class in 0.7-alpha2 which should be released this weekend.
Sweet thanks.  This should be alot more useful then me disabling and hiding the pictures instead like I currently am.

12
SFML projects / Re: TGUI: GUI library for SFML
« on: September 18, 2015, 06:06:21 pm »
Any chance of you adding a way to change a picture, after one has already been loaded to a picture widget?
Asking cause I would love to gray out unable clickables till requirements have been met.

13
SFML projects / Re: TGUI: GUI library for SFML
« on: September 09, 2015, 09:03:38 pm »
Well this UI library has what I need clickable images so, will probably switch over to using this one.

14
SFML projects / Re: Phentrix Framework (Updated: 6/18/2015)
« on: September 02, 2015, 05:17:46 pm »
Quote
Using XML files to make the maps so the maps are easy to make by hand
Is there a good reason for not using JSON/YAML? They're far saner formats when it comes to human readability/writability, and JSON is pretty trivial to parse, which should speed up the decoding.
There is a really neat library you can use by embedding a single .hpp file in the project for parsing JSON: https://github.com/nlohmann/json. I'm currently using it in a project of mine and it's great: it provides simple map-like access to the decoded JSON, iteration via (auto pair : values) etc.

Guess I should update that.  I'm now using TMX files from tiled, wrote the parser myself in like 5 minutes.

15
SFML projects / Re: Thor 2.0 released!
« on: August 30, 2015, 08:04:21 pm »
Can someone help me out with a rain/snow particle system?
I have an emitter working, but the problem is I can't figure out what would be the best way to go about it.

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