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Messages - Dann77uk

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General discussions / State of OSX version?
« on: September 09, 2009, 03:29:03 pm »
Quote from: "Laurent"
Quote
I don't see an OSX download in the 1.5 downloads section?

???
Look twice, it's there.


Ah it's in the same row!  :oops:

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General discussions / State of OSX version?
« on: September 09, 2009, 03:15:11 pm »
Thanks for the clarifications!

I don't see an OSX download in the 1.5 downloads section?

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General discussions / State of OSX version?
« on: September 09, 2009, 01:56:19 pm »
Hey guys. I just discovered SFML and after browsing the forums and docs, I have some questions. Sorry if these have been answered but I couldn't see them.

I'm developing cross-patform applications although my emphasis is on the Mac as that is my primary development platform. I have an extensive cross-platform C++ framework for doing everything from vector math to physics simulation (using ODE) to xml parsing. So I don't want to be forced to use some other libraries versions of Vector3d etc.

I use QtCreator with GCC as my development platform (MinGW on Windows). I cannot stand XCode!

Anyway I started using GLUT and then FreeGLUT for my OpenGL rendering and recently I switched to GLFW which I like very much. But GLFW has issues with both OSX 10.5 and 10.6 and will probably never be fixed.

I don't like bloated frameworks like Ogre or Illricht which try to do everything.

So I'm looking at SFML to replace GLFW.

1) What issues exist with the OSX version? Does it work with Snow Leopard?

2) Does SFML support contextual menus like GLUT?

3) Does SFML support the mouse scroll wheel?

4) Does SFML support full-screen rendering?

5) Is SFML 64bit clean?

Browsing the forums I've seen people state things like 'the Mac port is broken' which isn't encouraging! And yet the installer provides XCode templates?

Any help appreciated!

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