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Graphics / Re: Using SFML built-in rendering methods in another context
« on: May 08, 2015, 03:51:15 pm »
Okay, I understand. I thought that the draw() method was only a sequence of, well actually drawing stuffs, but if it alters GL states then it's not going to work.
I will create my own macros then, thanks for the help.
I will create my own macros then, thanks for the help.