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General / Re: Problem with cursor and screen artifacts
« on: April 12, 2015, 09:32:52 pm »
Thanks for ideas but it's not that.
I have latest drivers and I see it is actualy not related to SFML. It even happens in paint, but I'm not sure if it's not only OpenGL/soft. Just tested in unity and it's working ok.
@edit
In Blender and Gimp (OpenGL) it's happening.
Just so you can imagine what I'm talking about it looks like this http://i.imgur.com/oEON38X.png but only if I move the mouse (or rather when cursor is moving because when I stop video or go frame-by-frame it not happens).
@edit2
In Paint.NET (DirectX) it's not happening.
@edit3
Ok, I'm lost.
SDL (DirectX on Windows) is doing this weird thing to me but PyGame (which uses SDL) is not.
Custom cursor in SFML is still doing this to me.
@edit4
More tests, Windows GDI with a little space between lines does that (but it's not that much visible as in SFML/SDL) and wxWidgets (python binding) with Cairo drawing (I guess) does not (even with 1 px space).
Magic.
I have latest drivers and I see it is actualy not related to SFML. It even happens in paint, but I'm not sure if it's not only OpenGL/soft. Just tested in unity and it's working ok.
@edit
In Blender and Gimp (OpenGL) it's happening.
Just so you can imagine what I'm talking about it looks like this http://i.imgur.com/oEON38X.png but only if I move the mouse (or rather when cursor is moving because when I stop video or go frame-by-frame it not happens).
@edit2
In Paint.NET (DirectX) it's not happening.
@edit3
Ok, I'm lost.
SDL (DirectX on Windows) is doing this weird thing to me but PyGame (which uses SDL) is not.
Custom cursor in SFML is still doing this to me.
@edit4
More tests, Windows GDI with a little space between lines does that (but it's not that much visible as in SFML/SDL) and wxWidgets (python binding) with Cairo drawing (I guess) does not (even with 1 px space).
Magic.