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Messages - Martin336

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1
General / Re: SFML & SFGUI - Linking CXX shared library sfgui.dll
« on: May 07, 2015, 07:22:11 pm »
Ok,I am still pretty unexpirienced and already spent few hours searching the internet, I would be glad for  something more specific. Like what to change in order to link it as static (?).

UFF, it might not be obvious from the previous post, but the described error is the same for building the SFML (1 thing) and SFGUI (the other thing). Therefore I have posted the question to SFML forum.


Actually, I dont understand why there is error including SFGUI.DLL when I am trying to build SFML ... ? Do I even need to build SFML separately? (A bit of a simple clarification regarding the SFML - file that I downloaded, would be appreciated)


2
General / SFML & SFGUI - Linking CXX shared library sfgui.dll
« on: May 07, 2015, 07:01:07 pm »
Hi there,

I have following problem for bothe SFML and SFGUI compilation. I have followed SFGUI and SFML tutorial with following inputs:

Windows 7;
CodeBlocks 13.12 with MinGW 4.9.2;
PC has 2 GPUs: Intel and Nvidia (I have read that might cause troubles);
SFML 2.2;
SFGUI 0.2.3;
CMake 3.2.2;

Step-by-Step:

1) I have downloaded SFML-2.2-windows-gcc-4.9.2-mingw-64-bit and lastetst SFGUI.
2) In CMake I have set the source and build location, added necessary variables
       CMAKE_MODULE_PATH : D:/SFML/SFML-2.2 - SOURCE/cmake/Modules
       GLEW_INCLUDE_DIR : D:/SFML/Glew/include
       GLEW_LIBRARY : glew32.dll
       SFML_ROOT : D:/SFML/SFML-2.2 - SOURCE
       SFML_INCLUDE_DIR : D:/SFML/SFML-2.2 - SOURCE/include


       SFML_DIR - NOT FOUND !?!

3) the Current Generator (in CMake) is set to CodeBlock - MinGW MakeFiles (only one that works for me)
4) hit Configure & Generate - EVERYTHING FINE (miner warining about Policy CMP0037)

5) then run CMD.EXE as administrator
6) navigate to BUILD Folder
7) execute : mingw32-make install

then there is following error after 76 % (check the attached picture)


I have done very same thing with SFGUI (I am new to this, so I dunno whether I need SFML already compiled to build SFGUI or does the SFGUI compilation requires only SFML source files ???). Anyway, the same error is for SFGUI.


3
General / Dynamic trasparency
« on: April 14, 2015, 10:28:09 pm »
Well, fancy name for a thread, but in principle I would like to reproduce an effect that I have observed in Fallout 2. When the character was behind the wall, the wall became localy transparent.

I would like to know the approach for such effect. Intuition tells me, that the "walls" are affected by transparent texture drawn ower them (following the main character), that makes them localy transparent.

Could you give me at least the term, describing the effect? I dont even know what to google (regarding the SFML).

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