Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GCodergr

Pages: [1]
1
I really like your YouTube series!

I recently started again developing in C++  (I usually use C# for work) and your tutorials helped me a lot. ;)

I have 2 questions:

1) In Episode 2 (about Frametime and FPS) is there a benefit using std::chrono instead of sf::Time? I am researching about Game Loop and Game Time and I am still trying to find the best approach. BTW I really liked the Fixed time slice approach.

2) Based on Episode 5 (Game entity management basics) I wanted to make a space invaders clone.
I expanded the p9.cpp and created my game. The problem is that I haven't figured out how to create Entities in real time. For example when player presses the space bar, a bullets gets fired from player ship. (Maybe I need to brush up my C++ skills  :-[)


Thanks in advance!

2
General discussions / Re: SFML 2.3 released!
« on: May 09, 2015, 11:46:58 pm »
Awesome!  :)

Pages: [1]
anything