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General discussions / Creating a 2D Tile Engine using SFML.NET?
« on: May 10, 2015, 07:17:51 pm »
Hello,
I recently started using SFML.NET. I've been Programming since around 2008 and therefore am comfortable using C#. However, Game Programming is still 'new territory' for me; therefore I have a few questions.
I'm somewhat comfortable using SFML.NET and usually refer to its excellent documentation when in doubt however I just cannot get my head around actually creating a Tile Engine, so could anybody give me any advice about starting the process, such as reading data files and building the maps based upon this, collision, scrolling as the player moves around until they hit the edge of the map etc.
I'd be very grateful for any help you can provide, and code isn't necessary. It's purely the theory I need to understand.
I recently started using SFML.NET. I've been Programming since around 2008 and therefore am comfortable using C#. However, Game Programming is still 'new territory' for me; therefore I have a few questions.
I'm somewhat comfortable using SFML.NET and usually refer to its excellent documentation when in doubt however I just cannot get my head around actually creating a Tile Engine, so could anybody give me any advice about starting the process, such as reading data files and building the maps based upon this, collision, scrolling as the player moves around until they hit the edge of the map etc.
I'd be very grateful for any help you can provide, and code isn't necessary. It's purely the theory I need to understand.