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SFML projects / Re: Motion [C++] / MotionNET [C#] - Complete SFML Video and Audio player
« on: May 20, 2015, 01:46:39 am »
Hi, I'm having trouble using the library in my C++ SFML application. I downloaded the precompiled library for VS12 32-bit, but there were no include files. I suppose for those I have to build the library myself - I've built a couple of libraries but I'm having trouble with this one. I'm getting the error:
CMake Error at src/Motion/CMakeLists.txt:26 (find_package):
By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SFML", but
CMake did not find one.
Could not find a package configuration file provided by "SFML" (requested
version 2) with any of the following names:
SFMLConfig.cmake
sfml-config.cmake
Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set
"SFML_DIR" to a directory containing one of the above files. If "SFML"
provides a separate development package or SDK, be sure it has been
installed.
I guess this means I need some kind of SFML files for cmake to use in the build process, but after an hour of googling frankly I have no idea what I'm doing. Could you help me out?
Thanks,
UltimaN3rd
CMake Error at src/Motion/CMakeLists.txt:26 (find_package):
By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SFML", but
CMake did not find one.
Could not find a package configuration file provided by "SFML" (requested
version 2) with any of the following names:
SFMLConfig.cmake
sfml-config.cmake
Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set
"SFML_DIR" to a directory containing one of the above files. If "SFML"
provides a separate development package or SDK, be sure it has been
installed.
I guess this means I need some kind of SFML files for cmake to use in the build process, but after an hour of googling frankly I have no idea what I'm doing. Could you help me out?
Thanks,
UltimaN3rd