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Messages - blakemac

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1
That did the trick, you rock! And it got me to learn a lot about Cmake and Git haha, thanks

2
Whoops, yeah that meant to say recorder.start() like in the code sample, fixed it now, but the problem is still the same

3
I'm trying to record audio (using Xcode) and when I reach the command recorder.start() I'm getting EXC_BAD_ACCESS(code=1, address=0x0). I've made a small example that still gives me the error:
#include <iostream>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>

using namespace std;
using namespace sf;

int main(int argc, char const** argv)
{
    //  Create the main window
    RenderWindow window(sf::VideoMode(800, 600), "My new window");
   
    if (!SoundBufferRecorder::isAvailable()) {
        return EXIT_FAILURE;
    }
   
    sf::SoundBufferRecorder recorder;
   
    recorder.start();
   
    recorder.stop();
   
    return EXIT_SUCCESS;
}

Any help would be very greatly appreciated!  :D

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