Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - huuuynh

Pages: [1]
1
wow, I am so dumb .. thanks a lot!

2
sorry, I am new to this page ...

The tutorial program doens't gray out.

3
Hi guys!

I have tried to program some small things but when I run my application, the window grays out after around 5 seconds, but the application is still running and responding ... does anybody know how to get that fixed?


Thank you a lot guys!


Code:

#include <SFML/Graphics.hpp>
#include "ball.h"
#include <iostream>
#include "paddle.h"


int main()
{
    sf::RenderWindow window(sf::VideoMode(1000, 700), "lets olearn");
    window.setFramerateLimit(60);
    ball ball;
    paddle paddle;
    while (window.isOpen())
    {


        window.clear();
        if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
           break;
        ball.update();
        paddle.update();
        window.draw(ball.shape);
        window.draw(paddle.shape);
        window.display();
    }

    return 0;
}

/*
 * ball.hpp
 *
 *  Created on: May 30, 2015
 *      Author: huynh
 */

#ifndef BALL_HPP_
#define BALL_HPP_

#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>

/*--------------------------------------- Define class -------------------------------------------------*/
class ball
{

public:
   sf::CircleShape shape;
   sf::Vector2f velocity;
   float x,y;
   int d;

   void update();
   float left();
   float right();
   float top();
   float bot();
   ball();
   ~ball();


};

/*--------------------------------------- Define methods -------------------------------------------------*/
float ball::left()
{
   sf::Vector2f cords = shape.getPosition();
   cords.x -= shape.getRadius();
   return cords.x;
}

float ball::right()
{
   sf::Vector2f cords = shape.getPosition();
   cords.x += shape.getRadius();
   return cords.x;
}

float ball::top()
{
   sf::Vector2f cords = shape.getPosition();
   cords.y -= shape.getRadius();
   return cords.y;
}

float ball::bot()
{
   sf::Vector2f cords = shape.getPosition();
   cords.y += shape.getRadius();
   return cords.y;
}


ball::ball()
{
    x= 500;
    y= 600;
    d= 10;
    shape.setFillColor(sf::Color::Blue);
    shape.setPosition(x,y);
    shape.setRadius(10);
    velocity.x = 5;
    velocity.y = 5;

}

void ball::update()
{


   if( bot() > 700)
      velocity.y = -velocity.y;
   if( top() < 0)
      velocity.y = -velocity.y;
   if( right() > 1000)
      velocity.x = -velocity.x;
   if( left() < 0)
      velocity.x = -velocity.x;


   shape.move(velocity);

/*   if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
       {
        shape.setPosition(x-d, y);
        x-=d;
       }
   if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
       {
        shape.setPosition(x+d, y);
        x+=d;
       }
   if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
       {
        shape.setPosition(x, y+d);
        y+=d;
       }
   if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
       {
        shape.setPosition(x, y-d);
        y-=5;
       }*/
}

ball::~ball()
{

}


#endif /* BALL_HPP_ */

/*
 * paddle.h
 *
 *  Created on: May 31, 2015
 *      Author: huynh
 */

#ifndef PADDLE_H_
#define PADDLE_H_


//--------------------------------------class definition -------------------------
class paddle
{
public:
   sf::RectangleShape shape;
   sf::Vector2f velocity;
   sf::Vector2f position;

   void update();
   paddle();
   ~paddle();

};

//----------------------------------------methods definition--------------------------

paddle::paddle()
{
   sf::Vector2f size(25,100);
   position.x = 950;
   position.y = 350;
   shape.setPosition(position);
   shape.setFillColor(sf::Color::Red);
   shape.setSize(size);
}

void paddle::update()
{

    if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
       position.y -= 10;
    if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
          position.y += 10;
    shape.setPosition(position);

}

paddle::~paddle(){};

#endif /* PADDLE_H_ */




Pages: [1]