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Graphics / Re: Wrap of a GLScissors
« on: June 08, 2015, 07:53:16 pm »
sf::View reduced(sf::FloatRect(posX, posY, wid, hei));
reduced.setViewport(sf::FloatRect((float)posX / 800.f, (float)posY / 600.f, (float)wid / 800.f, (float)hei / 600.f));
<3
Solved
reduced.setViewport(sf::FloatRect((float)posX / 800.f, (float)posY / 600.f, (float)wid / 800.f, (float)hei / 600.f));
<3
Solved