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SFML projects / cpGUI - A new object oriented GUI toolkit based on SFML 1.5
« on: September 28, 2009, 06:23:09 pm »
Thank You for quick help !!!!
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private:
cp::cpGuiContainer myGUI;
cp::cpSelectionBox *selBox;
public:
(..in constructor...)
selBox = new cp::cpSelectionBox(myWindow, &myGUI, 450, 70, 200, 150);
std::string choices[] = {"Dwarf", "Elf", "Warrior", "Wizard",
"Adventurer", "Guild Leader", "Cleric"};
for(int t=0; t < 7; t++)
selBox->AddChoice(choices[t]);
selBox->SetFont("BibliaMapsDatas/fonts/Ameth___.ttf",10);
selBox->SetFontSize(16);
(... in update function...)
myWindow->GetEvent(menuEvent);
const sf::Input& input = myWindow->GetInput();
if ((menuEvent.Type == Event::KeyPressed) && (menuEvent.Key.Code == Key::Escape))
{
iGameState = 0;
}
myGUI.ProcessKeys(&menuEvent);
int selection; // an int to store the selection choice from
// our selection box & drop down box
if(selBox->CheckState(&input) == cp::CP_ST_MOUSE_LBUTTON_RELEASED)
selection = selBox->GetSelection();
selBox->Draw();