So if you want to solve the problem, then do what I have by now pointed out for the third time, do not add SFML_STATIC to your project file if you're not linking statically, which you aren't based on your screenshots.
that doesn't solve his problem at all
he specifically states he doesn't want to have to move dlls into the exe folder
he WANTS to link statically and he doesn't know which "things" to include in the project
you're getting hung up on the phrase "static dlls" when its obvious he doesn't know the correct terminology
@rogeriodec
when it says this
"If you want to get rid of these DLLs and have SFML directly integrated into your executable, you must link to the static version. Static SFML libraries have the "-s" suffix:"
its not saying "if you want to get rid of these dynamic DLLS ... you must link to the static version of the dlls"
its saying "if you want to get rid of the DLLs completely then use the static libs"
sfml-window-s.lib
sfml-system-s.lib
but you'll also have to link to
opengl32.lib
freetype.lib
and other stuff as listed in the chart