1
Feature requests / Force Feedback Support...
« on: January 16, 2016, 03:01:32 pm »
This is a feature request to add support for force feedback on game controllers. A good example of this is the rumble pack on the old Nintendo 64 -- you can make the controller vibrate in response to game actions such as hitting an enemy, firing a gun, landing on the ground, or when nearby objects fall or explode.
Currently if someone is using SFML to handle game pad input and wants force feedback support, they suddenly must add an additional library. For large open source games, the difficulty in making builds tends to be proportional to the number of dependencies. This can lead an open source project to question whether force feedback support is worth it.
I realize that there are many combinations of game controllers and operating systems. Perhaps a config or plugin setup could be used to handle this. It would of course ultimately have to address most major controllers and operating systems through this in order for cross platform projects to be able to use this in SFML.
Currently if someone is using SFML to handle game pad input and wants force feedback support, they suddenly must add an additional library. For large open source games, the difficulty in making builds tends to be proportional to the number of dependencies. This can lead an open source project to question whether force feedback support is worth it.
I realize that there are many combinations of game controllers and operating systems. Perhaps a config or plugin setup could be used to handle this. It would of course ultimately have to address most major controllers and operating systems through this in order for cross platform projects to be able to use this in SFML.