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General / Re: Android port: questions / remarks
« on: October 29, 2015, 07:48:17 pm »
Thanks for your quick and thorough answer
Thanks you for your work
Which value did you set? As far as I remember, the minimum supported API level for SFML is 9 or 10.At first I tried 21, then 9. I didn’t dig more
Again (same for last point), I'd really love to change this, but lack of time and I'll have to learn how that part of the code works first as well. I'd definitely love to have a single so file per app.Yep I think it’s not too complicated but it still takes time…
It's labelled as experimental and that's it, really. You definitely can create and release games with it, there have been a few on Google Play already, but at the same time, yes, this is far from being finished.Yes I understand the intention, and there’s still stuff to do.
Overall, the big idea here is to allow the user to use one single code base, without having to worry about any platform specific entry points or setup functions. You write your code into your main() entry point and it will be used, no matter whether you compile for Linux, Windows, MacOS X, Android or any other platform. SFML definitely hasn't reached that point for the mobile ports (at least it's not as streamlined/easy to use as I'd like it to be (and others probably as well)).
Thanks you for your work