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General / Re: SFML as a static library on Mac
« on: November 30, 2015, 11:04:25 am »
Thanks for the script Hiura, that's definitely going to be useful.
I'm only going to support x64 on OS X. Most projects around the net seem to head in that direction and I feel safe going that way as well. I'm expecting people to play on relatively modern hardware.
I will probably do the same for Windows so that I can get rid of the x86 stuff as well.
I already took both SFML and Thor cmake scripts as a reference. Nonetheless I feel it very hard to make a rock solid cmake build script with all the differences of the different operating systems.
Do you think that it could be fine to include the libraries in SFML's extlibs folder as is and also add compiled libraries of SFML for the different platforms to my own library to make it easier for who's working on the actual executable to link everything without having to go through the configuration of all the dependencies involved?
I'm only going to support x64 on OS X. Most projects around the net seem to head in that direction and I feel safe going that way as well. I'm expecting people to play on relatively modern hardware.
I will probably do the same for Windows so that I can get rid of the x86 stuff as well.
I already took both SFML and Thor cmake scripts as a reference. Nonetheless I feel it very hard to make a rock solid cmake build script with all the differences of the different operating systems.
Do you think that it could be fine to include the libraries in SFML's extlibs folder as is and also add compiled libraries of SFML for the different platforms to my own library to make it easier for who's working on the actual executable to link everything without having to go through the configuration of all the dependencies involved?