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Window / Re: Full screen pushes my other windows to my right monitor
« on: November 18, 2015, 06:36:22 pm »
It's literally the default code from the tutorial.
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sf::RenderWindow window(sf::VideoMode(640, 480), "SFML works!", sf::Style::Fullscreen);
delta = clock.restart().asSeconds();
opengl32.lib
freetype.lib
winmm.lib
gdi32.lib
jpeg.lib
error LNK2001: unresolved external symbol __imp__glReadPixels@28
error LNK2001: unresolved external symbol __imp__glBlendFunc@8
error LNK2001: unresolved external symbol __imp__glClear@4
...List goes on.