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General / Re: Getting window not responding error when program starts
« on: November 22, 2015, 10:48:28 pm »Could you try building from the master branch on GitHub? Your code looks fine (ignoring some weird ways to do some thingsI uninstalled the package downloaded from dnf and built SFML from the Github master branch, the error window still shows up.).
If you want to flip a boolean value, you could just use paused = !paused;. Also note that you should at least draw something while the game is paused, you could just skip game logic handling to achieve a "paused" game (don't forget to still check for unpausing).

And you are right about the pause boolean value and that it should draw when paused, thanks for telling me.
