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Graphics / Re: VertexArray::draw performance
« on: May 22, 2018, 12:44:15 am »
It's a curve* densely packed in a square 600x600 with the top-left corner at (0, 0). When rendered with the default view it simply fills entire window with it, but the point is that you can zoom in to see how exactly it behaves in a given place.
I obviously can't pre-render it for reasons that you described. Oh, and I tested it, works fine with sf::VertexBuffer. It's not that much better, but enough.
*Hilbert's curve to be precise. I'm testing how well it maps pairs (x, y) to a single real number and parametric equations describing its shape are surprisingly hard to grasp and even harder to use when you want to check some kinds of properties. A graph like this one helps a lot when you're analyzing this kind of stuff.
//edit: And the GPU… well, it's kind of embarrassing to say this, but I'd feel defeated if I switched the dedicated NVidia card just because Intel couldn't do the job.
//edit2: And yeah, 4.2 billion seems like a lot now, looks like I'm bad at copying stuff into my calculator. Turns out to be about 67 million.
I obviously can't pre-render it for reasons that you described. Oh, and I tested it, works fine with sf::VertexBuffer. It's not that much better, but enough.
*Hilbert's curve to be precise. I'm testing how well it maps pairs (x, y) to a single real number and parametric equations describing its shape are surprisingly hard to grasp and even harder to use when you want to check some kinds of properties. A graph like this one helps a lot when you're analyzing this kind of stuff.
//edit: And the GPU… well, it's kind of embarrassing to say this, but I'd feel defeated if I switched the dedicated NVidia card just because Intel couldn't do the job.
//edit2: And yeah, 4.2 billion seems like a lot now, looks like I'm bad at copying stuff into my calculator. Turns out to be about 67 million.