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Messages - StubblyOne

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1
System / Re: SFML With no DLLS?
« on: February 22, 2017, 03:26:03 am »
It sounds as if you need to create an msi installer. You can use something like wix or installshield to create the installer.

Wix is probably your best bet as its free and very simple to use. If you have worked with xml you will get the hang of it in no time.

Edit: forget statically linking it bloats the exe. Just package everything in the installer

2
SFML projects / Re: Game designer
« on: January 16, 2017, 10:25:16 am »
What's the issue?

Nothing now. It was to do with our custom header. It was causing all sorts of glitches.

Quote
level designer 2d- vector or tiled

try to use "Tiled" it's very good :) And it have JSON-export (which is much more easy to understand and use). I used it in my project :)

http://en.sfml-dev.org/forums/index.php?topic=20444.0

There is stuff Tiled cant do. Tiled is a basic map editor. We are working on a full game editor. That will have everything built into it that you need for your game. Other than resources

This is pretty awesome, I look forward to more updates xD. I know this probably a question for later down the road but will you be publishing this for people to utilize? Like source or just even the editor itself?

Yes we will be releasing the editor, it is going to be a lengthy project though. We are looking at a minimum of 2 years to get the main stage done with our current workload. We will be releasing a beta of the map editor as soon as its ready. Its going to be a closed source project for the forseeable future.

3
SFML projects / Re: Game designer
« on: January 12, 2017, 07:30:09 pm »
Little update, we are currently working on the GUI. This part we are talking about releasing as a library sometime in the future. We have implemented the custom headerbar, menubar, toolbar, footer, buttons, labels, checkboxes, textboxes and other little bits and bobs. Our main GUI programmer is fiddling with the sfml source to see if he can fix the getDesktopMode to work properly on windows. Fingers crossed he finds a work around.

Here is a screenshot of the the start of the gui. The footer currently lets you know where the mouse is on screen x,y coordinates, but i stupidly hid the mouse while taking the screenshot. Also as it was taken on windows the getDesktopMode button for resizing to fit the screen is hidden.



Once we have the tilemap implemented we will add a box with a list view to select the tile to drag and drop to the grid. This should be done by the end of next week. I will make a video to show the menubar working in the next few days when i find some time.

We currently have only one theme the dark theme, but are looking to make it fully customizable for the end user. This will be done later. I just hate light themes so we chose a dark one as we are the ones currently using it. Also sorry its not more exciting, just a layout screenshot.

4
This sounds like you want a fully blown editor built to your needs. This would take 1000s of man hours as you dont know exactly what youre after and at a huge cost. Your time would be better spent learning an already built tool. Pick up a book on chosen tool and read it slowly and let the information sink in. At the same time use the techniques within the tool over and over. Repitition will help you soak up the information needed.

Only way to learn is by doing.  C++ is one of the harder languages to learn, you may be better off learning a higher level language like C# or Java. You will pick up the concepts quicker, then come back to C++ later.

If you come back with specifications on what exactly you are after, we may be able to put a ball park figure on a price. But you have to remember no project runs smoothly, there will always be things that need to be changed, this adds development time and cost to the project.

Tools like Unity or UE4 have lots of developers working on them at a great expense. If you go down the road of hiring a developer/team be prepared to pay alot of money for their service. Developers are not cheap.

Eg: the project my team are working on, if we were getting paid for it, would cost in the region of $200-300k in wages, thats if we didn't come across any problems.


5
SFML projects / Re: Game designer
« on: December 27, 2016, 01:23:35 pm »
Hey exploit3r

Thank you for taking the time to get back to us.

We are making a 2D shooter during development of this. A few of us have experience with making tools for games and games. I worked at SNK for a number of years. One of the other members has worked at ID and at Rockstar North. Most of the ideas and features that we have got in our list are stuff that we have had to write code numerous times for during development of various titles. Our main goal is to have something to demo by the middle of March



6
General / Re: Screenshot of the whole desktop in SFML?
« on: December 26, 2016, 11:29:26 am »
Why dont you just use print sc then open a paint program and paste it in there?

7
SFML projects / Game designer
« on: December 26, 2016, 10:53:24 am »
Hi

We are about to start on a project that will be an all in one game developement environment. There is a team of 9 developers who have all got a background in software engineering some have worked on AAA titles. Our original idea was to use DX12 or opengl for this, but we decided it would be more fun to use a library like sfml and would cut down on some code that would need to be written. It will be very similar to unity.

Our goal for part 1
  • main GUI - written in sfml
  • level designer 2d- vector or tiled
  • custom scripting language also support for lua

The scripting would be introduced further down the line but we have already started working on our scripting.

This will be geared towards platformers, RPG and scrolling shooters but im sure you will find other types of games can be made in it.

We are all currently in full time employment and have families, so this is done in our spare time, i will keep you informed and add videos and screenshots as we get stuff done. Also through each step as its complete we will release a test version for you guys to play around with and give feedback on what you think we should change. This will be a closed sourced project but all credit will be given to what libraries get integrated.

We have all the steps layed out on our goals but dont want to spoil what will be coming in future versions.

We currently are looking at 3 months for GUI and level editor part of it. But will post screens as we go along.

Please feel free to comment and ask for feature requests. If its viable we will implement features down the line

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