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Messages - Grandmaster B

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1
General discussions / Is there any Book For SFML ..?
« on: March 22, 2010, 09:37:02 pm »
Yes SFML is so simple and well documented that you dont need any book thats repeats whats already there. RTFM ;)

2
SFML projects / My SFML project - shoot 'em up game
« on: March 22, 2010, 08:46:41 pm »
I try to learn Assembler for years i simply dont get into it. Walker is right, the graphics, sound and input are the easy part and the game logic can be pretty hard.

3
SFML projects / Anyone creating an isometric RTS game?
« on: March 18, 2010, 02:38:55 pm »
Quote from: "Trass3r"
Yeah, it's nice code, though I wonder if it is possible to replace the local clock used in each AnimSprite instance with a global one for performance reasons (less system calls).


Yes i second that. I'm using a single timer in my game-loops and call all update() functions with that timer.

4
SFML projects / Anyone creating an isometric RTS game?
« on: March 18, 2010, 10:44:41 am »
Hey, thanks for pointing me to that code. You game looks nice so far, i've basically the same FPS.

I see you are using D, does it work good with SFML? What version of D you are using?

5
SFML projects / Anyone creating an isometric RTS game?
« on: March 17, 2010, 10:15:25 pm »
Im making a iso RTS, maybe we can share experience. I've the iso map ready and also need animated sprites. I've made a exporter for Blender that exports proper isometric sprites. But no code to load and display them yet.

6
Graphics / Font bugs
« on: October 22, 2009, 12:51:18 pm »
Thank you for the quick answer! And sorry for double-posting...

After a while of searching i found this related thread:
http://www.sfml-dev.org/forum/viewtopic.php?t=1386

7
Graphics / Font bugs
« on: October 21, 2009, 11:13:26 pm »
Hi,

first all ran fine until i set up the debug build in Visual Studio 2008 where i had a strange error within the OpenGL driver itself at my applications end.
The error occoured after the application and SFML itself was destroyed and right before the process was closed by the OS.

I finally figured out that it has to do with the Font class because when i used another Font instead of the default build-in one everythings went fine. (I did other tests too.)

Without further investigation i guess its a texture memory violation bug.

I was also wondering why i can not create a font with the LoadFromFile() function... the ourDefaultCharset will not be found from the linker because its defined as a private member. I am the only person who had this error?

I hope we can sort this out  :wink:

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