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Graphics / Re: SFML 2.1 (still ?) does not clear() rendertexture on AMD graphic card
« on: January 12, 2016, 03:49:55 pm »I am using SFML 2.1 in my latest project.
First thing to do is to try the latest version. 2.1 is old.
I have upgraded to 2.3 and am in the process distributing a new 2.3 version to the user who complained.
No results back yet. Will report here.
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Speedwise, it is really necessary to draw to a rendertexture instead of a renderpanel dircetly ?
Maybe you should first explain why you're currently drawing to a RenderTexture first.
Well, I do not remember exactly but think I read that drawing to a rendertexture first results in better speed and decreases flickering of the display. But I might be wrong here and could rewrite the whole drawing stuff.
Should I ?
Best regards. Thanks for a great product BTW.
rudolf