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Graphics / Re: Drawing to a sf::RenderTexture on separate thread
« on: January 20, 2016, 05:40:32 pm »
I understand that it is difficult but I really want to use Qt for the menus since they are an important part of the game.
My solution is to start a new QThread with it's own sf::Window to show the game world and minimize the menu(-thread) while the game itself is active.
My solution is to start a new QThread with it's own sf::Window to show the game world and minimize the menu(-thread) while the game itself is active.