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SFML projects / Re: Tennis Pong!
« on: February 04, 2016, 03:54:54 pm »The link you provide in the zip obviously only works for your specific directory structure.My desire to post the game made me forget about that part I'm newbie with compilers and building "by my self" (I had only worked with Unity3D before) and I thought that I had only shipped the release lib, I have to review this
You ship the debug and release libraries, which ones are needed?
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The green colored background for the "Select Difficulty" makes me think That this is the selection. I think having that phrase in green color and making the background of the different difficulty levels green would communicate the intent better.I came with the green colored background because of the main black and white background, in some areas it was hard to use a white font. I have to think about a better solution for that screen, I'll try your approach.
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There are different levels of "pixel" density, which can come across as a bit inconsistent (e.g. rackets vs stands or "Home"/"Away" text vs the field).Yep, I started making the field with a size of 128x128 but later on I made the game window as 640x640 so I had to resize the field. I know that this is the main difference of pixel densities, but I'm still learning pixel art and I'm more confortable working with small canvas but definetly I have to improve my skills on it.
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I'm not sure if it's on purpose, but the serve ball moves quicker than otherwise and there's no indication on who'll be served.Initially I made that the one who scores is served after the point, but I decided to make it random. The speed is aldo random on the serve but is true that maybe I have to reduce the speed.x
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Balls can be "caught" even when they're pretty much behind the racket. Maybe reduce the collision box slightly.Yes, I'm aware of this and I should have fixed but I didn't xD. I'll fix it on the next version.
I very appreciate your comments!