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General / Bouncing Projectile
« on: March 02, 2016, 03:18:25 pm »
Hey everyone!
I'm relatively new to programming and now I'm working on this project where I create a projectile that fires from the avatar and goes towards the direction of the mouse.
The problem I have encountered is that my projectile is bouncing of enemies. This is happening because you can hold down the fire button after you have fired and I have tried to solve this on my own for a while and it is just not working. So I would love all the help I can get!
The projectile is not bouncing when it hits the edges of the screen but it fires automatically if that happens. So I need help making it so that clicking the mouse while its active doesn't work.
http://pastebin.com/0kR0NrTQ
*I am using pollEvent in the engine that is suppose to set mouserepeat to false
I'm relatively new to programming and now I'm working on this project where I create a projectile that fires from the avatar and goes towards the direction of the mouse.
The problem I have encountered is that my projectile is bouncing of enemies. This is happening because you can hold down the fire button after you have fired and I have tried to solve this on my own for a while and it is just not working. So I would love all the help I can get!
The projectile is not bouncing when it hits the edges of the screen but it fires automatically if that happens. So I need help making it so that clicking the mouse while its active doesn't work.
http://pastebin.com/0kR0NrTQ
*I am using pollEvent in the engine that is suppose to set mouserepeat to false