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Messages - MesMeRriZze

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Graphics / Re: loadFromFile doesn't work but shows no error message
« on: March 11, 2016, 03:22:29 pm »
Yes, I was using the 64 bit version with my project settings all set to x64, but it was not working for almost an entire week LOL.... The 32 bit is working pretty fine now. Is there something else I need to do to use the 64 bit version of it? like additional linker configurations?

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Graphics / Re: loadFromFile doesn't work but shows no error message
« on: March 11, 2016, 12:48:33 am »
      if (!illustration->loadFromFile(path)){
         cout << "ERROR" << endl;
      }

Like that, I'm sure that the path was correct. However, I'm trying to use sfml for 32 bit now, and it seems to be working. So I wonder is it possible that the 64 bit sfml usage is different than that of 32 bit in loadFromFile?

3
Graphics / loadFromFile doesn't work but shows no error message
« on: March 10, 2016, 06:32:06 am »
I was trying to loadfromfile for my texture object, however, it doesn't work and prints out nothing in the console window. Even if I download someone else's project from github, it's still not working and having the same issue.

I have tried putting my image in all the possible directory that the visual studio 2013 may read.

So I'm wandering that is there something about the project properties that I should change in visual studio 2013? I've almost tried all possibilities..... but it's still not working.... and there's not even a similar problem in the forum, since they all, at least, get an error message. Thanks

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