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Messages - DrAdventure

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Graphics / Sf::RenderTexture issue
« on: September 11, 2018, 05:12:31 am »
I am currently working on a particle system. And of course I am using  Additive blending to achieve a nice glowing particle effects, but the issue is the background colors is taken into the the blending equation which make the particles’ color entirely different. Also when I tried to draw the particles on a RenderTexture then on top of the window a new issue popped-out , a strange black haze surrounds the edge of the particles which makes them seems like a low-quality image ... Any suggestions?

2
General / Scale over a time
« on: January 31, 2018, 03:26:53 pm »
I have a rectangle shape and i want to scale it to a given size based on a given duration. Any ideas?

3
Graphics / Re: Size depending on pixels
« on: March 22, 2016, 01:14:34 pm »
thanks alot i am grateful for you ;)

4
Graphics / Re: Size depending on pixels
« on: March 21, 2016, 08:58:41 pm »
 want to check against alpha channel 

And thanks you really understand what i mean :)

5
Graphics / Re: Size depending on pixels
« on: March 21, 2016, 08:24:31 pm »
you are so close from what i mean

Now i want to make a function return  IntRect can fit any texture i want, is it possible?

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Graphics / Re: Size depending on pixels
« on: March 21, 2016, 07:39:10 pm »
 i can't explain in the right way but i think this image will help

7
Graphics / Re: Size depending on pixels
« on: March 21, 2016, 04:46:21 pm »
But scale function won't delete the empty space in image where no pixel in there , right?

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Graphics / Size depending on pixels
« on: March 20, 2016, 10:20:02 pm »
How can i set size of image depending on the last pixels position
for example:
In image two pixels , frist pixel in the end of the right and the second pixel in the end of the left.The distance between them 40 pixel so i need to resize the imge to 41 pixel. Is it posible?

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anything