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Messages - xrosax

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Hello I'm working on a titlescreen renderer
and I wanted to know why when trying to use GLSL  "yes I am actually using GLSL"
on my sf::text object that is drawn too the window :

window.draw(text , &shader);

that it wouldn't put any GLSL on the fonts only the vertex primitive.

What would be the reasons for this circumstance?..

Do I need to get the texture of the font if so can you show me how in the most simplest way possible ?..

Do I need too do some kind of mix and blending weirdness in GLSL?

What do I need to do so that I can perform visual effects with shaders
on the text and preferably any other object in the future thank you .

Id really appreciate it if there was more documentation on sfml with shaders who ever works on that : D.

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