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General / Re: The right way to detect collisions of many objects
« on: June 08, 2016, 04:45:58 pm »What you need is space partitioning, for example a quad-tree.
Thanks for feedback, this is what I needed
Does your game have 500 bullets at once? And did you actually notice performance issues?
I'm trying to write a primitive engine for future projects, so I've been testing different amounts of objects. I couldn't see the perfomance issues by my eyes, but keeping in mind, that the final program would be much bigger, the time needed to process one frame was just too big.