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Feature requests / Re: Vulkan Support
« on: May 10, 2016, 01:01:35 am »
Personally, I think it would be far more useful were SFML's graphics backend were to support OpenGL 3.1+ than Vulkan. The cutting-edge OpenGL features like direct state access and command lists make it basically just as performant as vulkan, and give you a similar level of control without having you rewrite the entire pipeline yourself. Moreover, with direct state access, you can sort of eliminate bugs caused by global state, and better yet is that there are far more drivers which support newer versions of OpenGL than support Vulkan.