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Graphics / Re: Request: Weaponized Text Wrapping Example
« on: May 28, 2016, 07:38:21 pm »I can't put this in the main loop because the game crashesyou can, actually sfml provides two ways to handle the input, you already tried one way but there is another way to do it. from what you are trying to achieve is better to consider real time input
I think we had a miscommunication, it works fine when I have it as just a key press, but I want it to automatically wrap the text. If I move this code out of key-press and into the main loops so it evaluates the string on every loop, the game crashes.