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Graphics / manipulating non saved object
« on: June 16, 2016, 10:01:27 pm »
hi everyone,
I'm coding a game which has a matrix of tiles and text on each tile. I display them according to a non graphics vector-meaning I display the string in each object and so I don't actually have the board in my graphics class.
The problem is that I now want to implement a drag and drop function to swap texts between the tiles. I can know if the user pressed on an area on which a text stands yet how can I then manipulate that text?
in other words- can I ask the mouse if he's on any object and then access the object?
or must I now save all the texts in the graphics as well?
Thank you so much!
I'm coding a game which has a matrix of tiles and text on each tile. I display them according to a non graphics vector-meaning I display the string in each object and so I don't actually have the board in my graphics class.
The problem is that I now want to implement a drag and drop function to swap texts between the tiles. I can know if the user pressed on an area on which a text stands yet how can I then manipulate that text?
in other words- can I ask the mouse if he's on any object and then access the object?
or must I now save all the texts in the graphics as well?
Thank you so much!