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Messages - def87

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1
Audio / Re: Getting audio samples from listener
« on: July 15, 2016, 12:32:56 am »
Ah, my apologies. I did not read the OpenAL docs carefully enough.
I suppose the AL_SEC_OFFSET property, although it is only a property, alows to change the position in the audio source while playing. I was looking for a function like there is for play, stop, rewind etc.

The abstraction of "sound" and "music" in SFML is helpful. I will look into using only the SFML audio library in my project for now.
Will I need to link to the flc, vorbis etc. libs even when I only need WAV support?

Thanks.

2
Audio / Re: Getting audio samples from listener
« on: July 14, 2016, 04:24:58 pm »
SFML uses OpenAL.
I did not realize that! How does SFML adjust volume? Is a copy of the sound buffer created with the modified volume?
I don't see that implemented in OpenAL, as well as support the setPlayingOffset() function...

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Audio / Getting audio samples from listener
« on: July 13, 2016, 07:22:11 pm »
Hello,

is SFML capable of outputting the final mixed audio to memory (or custom hardware) instead of the system audio drivers?
Kind of like a custom audio stream but for output, not input?

This is what I am looking for in an audio library/SDK. OpenAL does not support this.

Thanks.

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