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Messages - ToastyPotatoes

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1
Audio / Re: setVolume() on Music doesn't work properly
« on: August 11, 2016, 09:08:05 pm »
Problem solved. Bit of back story: my computer's a butt. It would crash every time I tried to install a version of Visual Studio over 2010 (along with many other issues), so I was running a very outdated version of VS, and a slightly out of date SFML version.

Point is, finally got a VS 2015 installed by downloading it on another computer and transferring the program over and messing with installation paths and junk, and now everything works. Thanks for trying to help :)

2
Audio / Re: setVolume() on Music doesn't work properly
« on: August 11, 2016, 06:08:58 am »
Oh yeah, sorry about that. Here's a simplified version.

int main()
{
   sf::RenderWindow window(sf::VideoMode(800, 600), "RWBY Visual Novel");
   
   sf::Music music;
   music.openFromFile("VN_Resources/Sounds/march.wav");
        music.setVolume(10);
   music.setLoop(1);
   music.play();
   
   while(window.isOpen())
   {

   }
}


I just have no idea why it isn't working. It's obviously playing the file itself fine, and changing stereo to mono doesn't matter either. Changing file type didn't work either.

3
Audio / setVolume() on Music doesn't work properly
« on: August 07, 2016, 06:11:03 am »
[SOLVED]: Was an issue with an old version of Visual Studio

I've got a truck ambience track that is too loud, and I'm trying to set it lower before it even starts. I run getVolume(), it returns the correct volume, but the actual audio still sounds like it's at 100%, and over 2 or 3 seconds it will fade to the level I told it to.

Anybody have an idea of what might be causing this?

EDIT:
Turns out it's not even really working at all, but getVolume() still returns the value I passed.

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