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Messages - Xoodar

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SFML projects / Re:creation - a top down action adventure about undeads
« on: September 04, 2016, 03:21:15 am »
i will wait!

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SFML projects / Re:creation - a top down action adventure about undeads
« on: September 01, 2016, 06:22:00 pm »
You need to have a header in your file e.g.
YourFile.txt:
   tileset1.png tileset2.png


Algorithm:
Extract a line and extract from this line tile set paths. Then you know what to do ;).
No i... i... i don't D:

3
Thank you! And I'm very glad to hear that I inspire people. :)

Level consists of stuff stored in txt (mostly tile info) and some additional Lua scripts which contain some data like music path, ambient path, area info, etc. and functions which are executed when you enter different areas on the level.

And what do you mean by level saving? Do you mean in-game saving or saving level after it has been edited in level editor?

Different tilesets are handled with multiple vertex arrays. :)

I mean, when you save a level, with two different tilesets in it, how do you save it? I never worked with levels like it, i'm very curious.
And can you tell me more about vertex arrays with different tilesets?
Thank you! :)

4
The game looks awesome!
I started following you some weeks ago on Twitter and on your blog, you are capable of inspire others, congratulations!
I have one question about the level saving/loading.
How do you handle them? I mean, how do you handle different tilesets in one level-room?

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anything